Playful Design

What can UX designers learn from video games?

For discussion of how user experience designers can incorporate video game elements into conventional software and websites.

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Latest Activity

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Nathan Carey is now a member of Playful Design Jun 16, 2011
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Sebastian Deterding is now a member of Playful Design Jan 1, 2011
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Aida Zamnah binti Zainal abidin is now a member of Playful Design Aug 11, 2010
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James Melzer replied to John Ferrara's discussion 'What are you playing?'
I played MW2 and enjoyed it, but I love its arch-rival Bad Company 2. The games are nearly identical, but the handful of differences create an interesting case study in how its the little things that make all the difference. Both games are…
Jul 26, 2010
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Kyle Soucy and Chris Cavallucci are now friends Jun 24, 2010
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Chris Cavallucci replied to John Ferrara's discussion 'What are you playing?'
Racing Live by Storm8 on the iPhone. I've been playing this game for the past few months. It has a good player experience because it incorporates the success factors you mentioned in the PhillyCHI talk. This game is very well done. I enjoy it…
Jun 24, 2010
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Chris Cavallucci is now a member of Playful Design Jun 24, 2010
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James Melzer replied to John Ferrara's discussion 'Will the iPad be a credible game platform?'
The primary limitation of the iPad is imprecise human interaction. Touch, while wonderfully intuitive, is an awful mode of interaction when the game demands both speed and precision from the user. Here's an example: Geometry Wars has a mode…
Jun 21, 2010
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Steve Spatucci replied to John Ferrara's discussion 'What are you playing?'
Earth vs. Moon for the iPhone - it's a very clever Missile Command-style game. Really fun, very intuitive interface, lots of changes between the levels and additional weapons you can buy to keep things interesting. Great user experience and…
Jun 15, 2010
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M.Yigit Karakilic, Andrea Fratto and Scott Sehlhorst joined Playful Design Apr 30, 2010
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Discussing the PlayStation Move with Sony's Dr. Richard Marks

Sony's about to take a huge leap forward in motion control. This fall it will roll out the PlayStation Move, a wand-shaped motion controller that works in conjunction with a video camera (PlayStation Eye) tracking its position in space. The result is a highly precise, richly functional, and broadly accessible…See More
Blog post by John Ferrara Apr 29, 2010
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Joan Vermette is now a member of Playful Design Apr 16, 2010
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Simon Bostock is now a member of Playful Design Apr 13, 2010
 

Blog Posts

John Ferrara

Interview with Jesse Schell

Last week I spoke with game designer Jesse Schell, the highly influential author of "The Art of Game Design", professor at Carnegie Mellon, and CEO of Schell Games. His presentation from the 2010 DICE Summit, in which he mapped out a future where gamelike experiences will be integrated into everything from toothbrushes to bus rides, went viral and sparked widespread… Continue

Posted by John Ferrara on August 9, 2010 at 8:59pm

John Ferrara

Can games bring real social change?

I’m thrilled to unveil “Fitter Critters”, a video game designed to teach 9-to-12-year-olds healthier eating habits. I developed this game in collaboration with a brilliant team* as an entry to “Apps for Healthy Kids”, a contest sponsored by the USDA and Michelle Obama’s “Let’s Move!” campaign. The contest explores the potential for games to bring about meaningful social change, an idea of which I’m a… Continue

Posted by John Ferrara on July 25, 2010 at 6:47pm

John Ferrara

Discussing the PlayStation Move with Sony's Dr. Richard Marks

Sony's about to take a huge leap forward in motion control. This fall it will roll out the PlayStation Move, a wand-shaped motion controller that works in conjunction with a video camera (PlayStation Eye) tracking its position in space. The result is a highly precise, richly functional,… Continue

Posted by John Ferrara on April 28, 2010 at 10:43pm

John Ferrara

Send your questions about the PlayStation Move

Next week I'll be interviewing Dr. Richard Marks, Sony's R&D manager of special projects, who developed the EyeToy, PS Eye, and PlayStation Move peripherals. If you're not familiar with the Move, it's a motion controller that uses a video camera to track a wand held by the player, creating a high-precision input device. A video demo is available here.



In the interview, we'll be discussing the process of… Continue

Posted by John Ferrara on April 16, 2010 at 8:02am

Forum

John Ferrara

What are you playing? 15 Replies

What video games are you playing right now? Do you think they're good or bad player experiences? Why?

Started by John Ferrara in Uncategorized. Last reply by James Melzer Jul 26, 2010.

John Ferrara

Will the iPad be a credible game platform? 2 Replies

When it unveiled the iPad, Apple promoted the ultraslick tablet as a book reader, productivity machine, movie player, and gaming platform.  Will games be widely played on the iPad?  Will they drive…Continue

Tags: apple, ipad, ux, games

Started by John Ferrara in Sample Title. Last reply by James Melzer Jun 21, 2010.

John Ferrara

Games with interesting UI's 10 Replies

Games often have highly inventive UI's. Have you ever played one that you thought was especially interesting, engaging, or useful? Describe it, and tell us why you thought it was noteworthy.

Started by John Ferrara in Uncategorized. Last reply by Steve Spatucci Jun 15, 2010.

John Ferrara

What game patterns could be useful in conventional user interfaces? 1 Reply

Should websites and desktop software adopt patterns that emerged in games? Can you name any such patterns, and suggest how they could fit into a nongame interface?(Suggested by Harald Goergens)Continue

Tags: experience, patterns, user, UX, design

Started by John Ferrara in Uncategorized. Last reply by Robert Patey Jan 20, 2010.

 
 
 

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