For discussion of how user experience designers can incorporate video game elements into conventional software and websites.
James Melzer replied to John Ferrara's discussion What are you playing?
Chris Cavallucci replied to John Ferrara's discussion What are you playing?
James Melzer replied to John Ferrara's discussion Will the iPad be a credible game platform?
Steve Spatucci replied to John Ferrara's discussion What are you playing?
John Ferrara posted a blog postPosted by John Ferrara on August 9, 2010 at 8:59pm
I’m thrilled to unveil “Fitter Critters”, a video game designed to teach 9-to-12-year-olds healthier eating habits. I developed this game in collaboration with a brilliant team* as an entry to “Apps for Healthy Kids”, a contest sponsored by the USDA and Michelle Obama’s “Let’s Move!” campaign. The contest explores the potential for games to bring about meaningful social change, an idea of which I’m a… Continue Posted by John Ferrara on July 25, 2010 at 6:47pm
Sony's about to take a huge leap forward in motion control. This fall it will roll out the PlayStation Move, a wand-shaped motion controller that works in conjunction with a video camera (PlayStation Eye) tracking its position in space. The result is a highly precise, richly functional,… Continue Posted by John Ferrara on April 28, 2010 at 10:43pm
Posted by John Ferrara on April 16, 2010 at 8:02am
What video games are you playing right now? Do you think they're good or bad player experiences? Why?
Started by John Ferrara in Uncategorized. Last reply by James Melzer Jul 26, 2010.
When it unveiled the iPad, Apple promoted the ultraslick tablet as a book reader, productivity machine, movie player, and gaming platform. Will games be widely played on the iPad? Will they drive…Continue
Started by John Ferrara in Sample Title. Last reply by James Melzer Jun 21, 2010.
Games often have highly inventive UI's. Have you ever played one that you thought was especially interesting, engaging, or useful? Describe it, and tell us why you thought it was noteworthy.
Started by John Ferrara in Uncategorized. Last reply by Steve Spatucci Jun 15, 2010.
Should websites and desktop software adopt patterns that emerged in games? Can you name any such patterns, and suggest how they could fit into a nongame interface?(Suggested by Harald Goergens)Continue
Tags: experience, patterns, user, UX, design
Started by John Ferrara in Uncategorized. Last reply by Robert Patey Jan 20, 2010.
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